Small Town: Odíhg Wo Nèmkēi̊v

Odíhg Wo Nèmkēi̊v

Odíhg Wo Nèmkēi̊v
Example Tauric architecture.
StateTauranian United Provinces
ProvenceÍhglopníhp Provence
Sub ProvenceFÿrvharn Hold
RegionSekhrukizij Holt
Founded1520
Community LeaderMayor Trëgfeshê Castellen
Area3 km2 (1 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation730 m (2395 ft)
Average Yearly Precipitation255 cm/y (100 in/y)
Population888
Population Density296 people per km2 (888 people per mi2)
Town AuraElven High Magic
Naming
Native nameOdíhg Wo Nèmkēi̊v
Pronunciation/wo nɛm/ /ci̘v/
Direct Translation[prince] [smart; intelligent; clever]
Translation[Not Yet Translated]

Odíhg Wo Nèmkēi̊v (/wo nɛm/ /ci̘v/ [prince] [smart; intelligent; clever]) is a subtropical Small Town located in Fÿrvharn Hold, Íhglopníhp Provence, within the Tauranian United Provinces.

The name Odíhg Wo Nèmkēi̊v is derived from the Tauric language, as Odíhg Wo Nèmkēi̊v was founded by Shêrênm Nanney Davies, who was culturaly Tauric.

Climate

Odíhg Wo Nèmkēi̊v has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 14°C (57°F). Odíhg Wo Nèmkēi̊v receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Wo Nèmkēi̊v covers an area of nearly 3 km2 (1 mi2), and an average elevation of 730 m (2395 ft) above sea level.

Overview

Odíhg Wo Nèmkēi̊v was founded durring the early 16th century in summer of the year 1520, by Shêrênm Nanney Davies. The establishment of Odíhg Wo Nèmkēi̊v was somewhat plagued by a lack of willing colonists, leading to Shêrênm Nanney Davies electing to pay people to resettle in Odíhg Wo Nèmkēi̊v.

Odíhg Wo Nèmkēi̊v was built using the conventions of Tauric durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Odíhg Wo Nèmkēi̊v is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Odíhg Wo Nèmkēi̊v is buildings are arranged arround a single broad cobblestone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Unfortuantly, these robustly designed timber walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Odíhg Wo Nèmkēi̊v shows Odíhg Wo Nèmkēi̊v is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Odíhg Wo Nèmkēi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Wo Nèmkēi̊v.

Odíhg Wo Nèmkēi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Wo Nèmkēi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Wo Nèmkēi̊v's public wards, blessings, and other arcane systems.

Odíhg Wo Nèmkēi̊v possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Wo Nèmkēi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Wo Nèmkēi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Wo Nèmkēi̊v is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Odíhg Wo Nèmkēi̊v's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, winter is long in Odíhg Wo Nèmkēi̊v.

The Tuatara, Giant near Odíhg Wo Nèmkēi̊v are known to be quite timid.

Odíhg Wo Nèmkēi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Mysticism energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3623 m2
    • Cattle and Similar Creatures: 222
    • Poultry: 2664
    • Swine: 177
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 88

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 4
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 2
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

240 of Odíhg Wo Nèmkēi̊v's population work within a Foundational Occupation.

604 of Odíhg Wo Nèmkēi̊v's population do not work in a formal occupation, but do contribute to the local economy. 44 (5%) are noncontributers.

Points of Interest

Odíhg Wo Nèmkēi̊v is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Odíhg Wo Nèmkēi̊v was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Wo Nèmkēi̊v lost 110 people, 115 livestock, and 52 buildings. The conflict ended after roughly 162, when members of Odíhg Wo Nèmkēi̊v's militia enacted an operation to capture a specific enemy noble alive. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with pitched battle between both forces, which ended in defeat for Odíhg Wo Nèmkēi̊v's forces. The war is remembered in legend by Odíhg Wo Nèmkēi̊v's bards, historians, and legend keepers.

History